Everything about the modern clones and remakes.
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Arno
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by Arno » Sun Sep 24, 2017 7:00 pm
Arno
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Posts: 2826 Joined: Sat Mar 17, 2007 2:26 pm
Location: netherlands
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by Arno » Sun Sep 24, 2017 7:01 pm
Arno
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Posts: 2826 Joined: Sat Mar 17, 2007 2:26 pm
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by Arno » Sat Sep 30, 2017 8:56 pm
Without Borders BD1 Cave A:
VIDEO youtu.be/6go3PdW8JlU
Arno
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Posts: 2826 Joined: Sat Mar 17, 2007 2:26 pm
Location: netherlands
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by Arno » Sat Sep 30, 2017 8:56 pm
Arno
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Posts: 2826 Joined: Sat Mar 17, 2007 2:26 pm
Location: netherlands
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by Arno » Sat Sep 30, 2017 8:57 pm
Arno
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by Arno » Sat Sep 30, 2017 8:58 pm
zsom
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Posts: 84 Joined: Sat Apr 10, 2010 5:46 am
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by zsom » Tue Oct 03, 2017 4:28 pm
Hi Arno.
How to make maps that have no end, as it does
For example, Without Borders BD1 Cave A
Arno
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by Arno » Wed Oct 04, 2017 6:57 am
Hi zsom,
In this BD remake it is a setting to switch open borders on/off. Both the horizontal and vertical border have this setting independently.
Another possbility is to use the CLCK on C64: there the border is always open unless you have a wall at the border.
zsom
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Posts: 84 Joined: Sat Apr 10, 2010 5:46 am
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by zsom » Wed Oct 04, 2017 12:32 pm
Thanks for the clarification.
This is a very fun option in BD
Too bad it is not in Gdash.
Regards
Arno
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by Arno » Sun Oct 08, 2017 12:09 pm
Arno
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Posts: 2826 Joined: Sat Mar 17, 2007 2:26 pm
Location: netherlands
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by Arno » Sun Oct 08, 2017 12:10 pm