I just thought "let's try and revive this topic" because during the last weeks, I checked Don Pedro's games again and very intensely because I'm planning a remake of his caves with working 5L versions (I feel "qualified" for this after all my 5L-based games!
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First of all I think that most of the negative feedback in this topic is due to the fact that about 2/3 of his caves really are little thought of and not much fun to play, which I unfortunately still think is true. So if one tries to play a whole Don Pedro game from A to P, it may happen quickly that one loses fun. That said, I think that among the remaining 1/3 of the caves, there are in fact quite a few masterpieces, at least if you take into account that his games were nearly the first fangames and so all his ideas were his own and not inspired by any other fangames/caves (despite a few caves where he clearly got inspired by BD1-3 caves).
So I want to make a little re-review of all of his caves, starting from the beginning!
I'm only referring to DP's originals, not No1's versions, and only to L1 because it's clear that he didn't care much about L2-5 (which he himself admitted already in this thread!)
Don Pedro 5
A - nice little idea with the magic wall. One has to take into account that Don Pedro couldn't make more objects than in BD-1, which he also stated in this thread. So in cave A, he could only make 2 objects apart from in - and outbox, and w.r.t. this restriction, it's quite a nice idea i.m.o. Grade 3/5.
B - What I especially did not like earlier when playing Don Pedro's caves was the fact that very often, he has fireflies surrounded by dirt which are dangerous to release, just as here. Meanwhile I don't find this so severe anymore, as advanced players know a few tricks how to do this best, but I think that for beginning boulder dashers, this might well be a frustrating factor. Also this is kinda explained by the fact that Don Pedro was restricted in terms of cave objects. This cave is the first cave with vertical explosions, which brings it above average in my view - 3/5.
C - As BD1-C had no regular objects other than in- and outbox, DP was forced to make all his C-caves purely randomly! Here he just changed walls into boulders, which is not so creative, so below average IMO - 2/5.
D - Small, but very interesting and funny cave! I had and have fun trying to get as many diamonds as possible - I'm at 18 meanwhile and don't see a way to get more. Perfect for a 5L remake! 4/5.
Int1 - Not very creative and releasing the BF at quick speed with 1 try only - nah, I don't like it. 1/5.
E - Very easy to playand not much creativity visible here, but I still think it's kinda fun to play. Probably the idea is roughly inspired by BD1-J, because also here, a firefly should somehow be deflected from following Rockford into the spiral. 2/5.
F - Not my taste. Both the amoeba conversion and the boulder-pushing are potential luck factors and if you can't do it just because of bad luck, it's always frustrating. Still, the usage of the amoeba was principally new and creative, which makes me give this at least 2/5.
G - A rather strange cave IMO. Releasing all fireflies simultaneousely makes the wall blasting harder than possibly expected. After this, depending on where you blasted it, the amoeba might still be in the way, demanding a BD2-D like solution. What reduces the fun to me is the fact that the fireflies can't be released in smaller portions, which makes me rate it below average - 2/5.
H - Cleary BD2-B based idea, but with "reverse silos", so you have to dig into the boulder-diamond-mix to a certain depth to get your 45 diamonds - or test out how big you can let the amoeba grow so that it still converts into diamonds! Nice to play - 3/5.
Int2 - I find this very slightly better than the first int, but still I don't think it's much fun to play because of the precision you need at high speed. 2/5.
I - The general concept of covering the lower magic wall would have been interesting if it was new, but as it is, it just looks to me like a boring and monotorious remake of BD1-Int4. Just 1/5.
J - I like the symmetric, well-designed map and in general I think this is a much better realization of the "absorbing MW" concept than the previous cave. A slight minus are the trapped fireflies which I didn't like to release earlier. 3/5.
K - Not spectacular, but fun to play to me and I especially like it because once again, it's a perfect cave for a 5L version by altering the random seed! 4/5.
L - I remember that in the past, I didn't like this one much because I always ran into a firefly when I tried to move from room to room to get diamonds! Today I think it's quite a nice challenge and also here, the random seed makes a significant difference because of the different number of fireflies that survive at the beginning! 3/5.
Int3 - It can be fun to collect so many diamonds, and getting rid of the fireflies also demands at least a bit of care, but still I find this int a bit boring and not too interesting - 2/5.
M - A funny little chaos cave! Also here, I didn't like releasing the butterflies in the past, but apart from that, you can have fun with the butterflies and even try to trap the amoeba to create lots of bonus diamonds. Also the finish is not so trivial when some butterflies might still surround the exit! 3/5.
N - Oof! Releasing six groups of flies by snapping next to them and then avoiding them in narrow space - this alone is enough to make me hate this cave earlier and still dislike it now. Also I don't see a clear concept in this cave. 2/5.
O - This one may partly have been inspired by BD2-K. I don't like the beginning much where I have to hide behind the diamond and then wait endlessly for an opportunity to break out. Also I don't see much creativity here. 2/5.
P - This one has a remarkable design and also a good puzzle element because 1 diamond seems to be missing! Having figured that out, the cave becomes very playable and enjoyable, though it might be a little bit nasty that with the original BD-1 engine, the boulder conversion has to be made so carefully and slowly. Still, it's clearly above average IMO - 4/5!
Int4 - Short int, short comment - 3/5 for this funny realization of no idea