RTAD6 likely

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RTADash
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RTAD6 likely

Post by RTADash »

As of now, theres about a 95% [chance, now 100%] of me making an RTAD6. It may take a while though, as I only have 1 cave idea. (But that will always change). This will be one of the caves that I cut from RTAD3. The rest will come over time... :yesss:
Last edited by RTADash on Fri Aug 17, 2007 1:12 am, edited 1 time in total.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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Sendy
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Post by Sendy »

Let me be the first to say: YAY!

Take your time and make it a good'un :)
Watcher Kitty is always watching...
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RTADash
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Post by RTADash »

It probably won't be done until some time in September. I've got band camp at the end of this month (need all my music memorized by then) and several other music projects to occupy my time before that. It will get done, though! :yesss:
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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RTADash
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Post by RTADash »

I've now got a whopping 5 [now 9] caves done! Some of you may shun me for this, but I'm now designing my caves in Boulder Remake (don't panic, RTAD6 and it's successors will still be C64 games!), because it doesn't crash, and it's a lot easier to just click where I want everything. On I'm done with 'em there, I can just very quickly enter them into the BDCK / EffectCK and check to make sure they still work alright. Saves a lot of time! :D
Last edited by RTADash on Sun Aug 12, 2007 7:26 pm, edited 2 times in total.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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LogicDeLuxe
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Post by LogicDeLuxe »

RTADash wrote:because it doesn't crash, and it's a lot easier to just click where I want everything. On I'm done with 'em there, I can just very quickly enter them into the BDCK / EffectCK and check to make sure they still work alright. Saves a lot of time! :D
That's an interresting approach (eventhough CLCK does not crash either :) ).

Having that idea in mind for some time as well, I plan a BDCFF to C64 converter (along the other way around) inside Crazy Dream PC. The map editor will have compatibility options restricting you to the exact feature sets of the various C64 engines. Using those will make sure that caves can be converted to a certain engine.
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RTADash
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Post by RTADash »

Now, that it's developing, I think this will probably be the hardest RTA Dash yet. :fear: (I think I said this about RTAD5, too...maybe on the intro screen. It's funny how that happens, isn't it?)

I'll have to make RTAD7 a lot easier, or RTAD8 will be impossible :wink: .

[spoiler]
I never really planned on stopping, I just tend to be tricky. :twisted: I'll probably go up to 15 with each game assigned one of the 15 available colors (besides black) [RTAD1 is Blue, RTAD2 is Red, RTAD3 is Green, RTAD4 is Cyan, and RTAD5 is Purple. RTAD6 will be Orange]

[/spoiler]

Also, will there be an Arno Dash 21? :o
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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Sendy
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Post by Sendy »

RTADash wrote:Also, will there be an Arno Dash 21? :o
Arno never answers me on this :P

I think he has something planned. :idea:
Watcher Kitty is always watching...
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RTADash
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Post by RTADash »

It'll be done within 12 hours from now (only 3 ints left) :D

I decided to vary the difficulty level a lot from cave to cave - it's kind of like a tangent graph :P .
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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