A little quiz ;-)
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- LogicDeLuxe
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At first glance, the box doesn't seem to have any mistakes, but i'll have a guess.
The cover shows Cave F, but it's not possible that the player could have reached that cave and not got any score from the diamonds in Cave E.
The cover shows Cave F, but it's not possible that the player could have reached that cave and not got any score from the diamonds in Cave E.
Testing and fixing up some caves for some releases, coming soon for real this time!
- LogicDeLuxe
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Yet, there is one.Mr Escape wrote:At first glance, the box doesn't seem to have any mistakes
Well spotted, though not the answer to my question. They probably cheated, as developers usually have the means to do. Let's just assume, it is possible to start a game with Cave F.The cover shows Cave F, but it's not possible that the player could have reached that cave and not got any score from the diamonds in Cave E.
I found another picture of this cover. One difference is in the upper corner of that cover, showing a big "D" instead of "C".
http://www.theoldcomputer.com/game-box- ... tar_d7.jpg
http://www.theoldcomputer.com/game-box- ... tar_d7.jpg
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- LogicDeLuxe
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- LogicDeLuxe
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I think I may have found one of the differences.
In the screenshot of Cave F, there is a boulder pattern to the right of Rockford like this: (O=boulder, --=Dirt)
O--
O--
O--
--O
--O
But in the cover that Arno posted, those 5 boulders are arranged differently, like this:
O--
O--
--O
--O
--O
In the screenshot of Cave F, there is a boulder pattern to the right of Rockford like this: (O=boulder, --=Dirt)
O--
O--
O--
--O
--O
But in the cover that Arno posted, those 5 boulders are arranged differently, like this:
O--
O--
--O
--O
--O
Testing and fixing up some caves for some releases, coming soon for real this time!
- LogicDeLuxe
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Thanks Mr Escape
OK, a little puzzle again:
Give ma a cave (by description or as a picture) with the following properties:
- The cave has the usual cave size (40x22)
- The border consists only of titanium wall (i.e. no exit, startpoint etc. in the border)
- There are exactly 10 diamonds in the cave, exactly one startpoint and exactly one exit. The rest of the cave consists only of dirt and space. No other elements.
- 10 diamonds are required and there's enough time (let's say 250)
- There aren't any special effects (e.g. uncollectable jewels etc.). The cave could be made with any engine.
And now the most important demanded property:
- The cave is unsolvable.
Greets, Dustin
OK, a little puzzle again:
Give ma a cave (by description or as a picture) with the following properties:
- The cave has the usual cave size (40x22)
- The border consists only of titanium wall (i.e. no exit, startpoint etc. in the border)
- There are exactly 10 diamonds in the cave, exactly one startpoint and exactly one exit. The rest of the cave consists only of dirt and space. No other elements.
- 10 diamonds are required and there's enough time (let's say 250)
- There aren't any special effects (e.g. uncollectable jewels etc.). The cave could be made with any engine.
And now the most important demanded property:
- The cave is unsolvable.
Greets, Dustin
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
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Dustin wrote: Give ma a cave
The hatching delay is short enough to let Rockford hatch before the diamonds reach the bottom, but long enough to prevent Rockford from escaping the falling diamonds. A rather slow speed in PLCK or CrLi meets this requirement.
However:
My solution probably disqualifies here, as you can't adjust the speed in BD1 and BD2, and I am not allowed to otherwise fill the cave with busy elements which would slow down the cave enough.Dustin wrote:The cave could be made with any engine.
The main idea is very good, Logic, but as you stated already, it's not yet fully correctly realised, because the hatching delay is too long in the early engines...
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND