Well this is unexpected.
Alchemyst Dangerdash Vol.3 has been released. This is more of a "return visit to the alchemyst" caveset involving mineral gemstones. Each cave has RGB color arrays representative of these gemstones in some way, or how they are presented. Look at the titles to see exactly what gemstone is used, as well as the actual title of the caves.
The difficulty of "Mohs 6" is a reference to the Mohs scale of hardness, which indicates not only scratch resistance, but how capable a mineral can scratch a lesser hardness.
A drop for the BDGB is en route.
P.S. I made sure to test every level of every cave this time, so as to not screw up this particularly momentuous release Something I should be doing all the time But this will be the last caveset of the year.
Alchemyst Dig!
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Re: Alchemyst Dig!
Creativity is chemistry. Alchemystics Design.
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Re: Alchemyst Dig!
Arno confirmed that Alchemyst DangerDash 3 is in the BDGB. Happy spelunking!
Creativity is chemistry. Alchemystics Design.
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Alchemyst Dangerdash 03 has been updated to 1.01.
- Adjusted the third color from #FF3333 to #FF6666 for a less intense red in Cave N (Nambulite)
- Fixed the remark of Cave X so the actual mineral is referred to as Xonotlite.
The bundle is updated.
- Adjusted the third color from #FF3333 to #FF6666 for a less intense red in Cave N (Nambulite)
- Fixed the remark of Cave X so the actual mineral is referred to as Xonotlite.
The bundle is updated.
Creativity is chemistry. Alchemystics Design.
Re: Alchemyst Dig!
Nice game again! I had a kind of flashback to my childhood, where I remember when I finally made it through cave P and Int 4 in BD1. I was expecting to see cave Q for the first time and I was quite disappointed to see that there actually was no cave Q! Here, it was the opposite: after finishing cave P and int 4, I thought "nice game" and expected the next level, but I was happy to see cave Q instead!
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
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Re: Alchemyst Dig!
My introduction of using caves after P was born solely on two factors, actually: the prior one you just mentioned (C64 BD just going to level 2 after int 4), and seeing NES BD going further than what is considered cave P (whose caves were reprised in fansets such as RTA Dash). I wanted to give players a little more than the standard 20/5 experience, and seeing I have delivered on that makes me smile.
Creativity is chemistry. Alchemystics Design.
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Re: Alchemyst Dig!
Oh snap, a post in this topic. You know what that means? Alchemyst DangerDash Vol.4 has been released. The release pack on the Github has been updated, and I'll be submitting it for the BDGB when I have time tomorrow.
This time it's 25 caves / 5 levels, and one of these caves will exhibit a familiar gimmick if you've played the prior volume..
Good luck!
Edit: Adjusted Cave B: L3 had its quota reduced to 20; L5 had its time adjusted to 120.
Edit 2: Adjusted some seeds due to unintended behaviour and softlock potentials; adjusted EX Cave B to have 12 diamond requirement regardless of level now, and adjusted score per diamond to compensate. It should be fully completable with some L5s being a bit tight.
Sidenote: The score is a little more generous compared to some of the other releases. This is to potentially alleviate unfairness when reaching tricky caves down the line, by having more lives getting there.
This time it's 25 caves / 5 levels, and one of these caves will exhibit a familiar gimmick if you've played the prior volume..
Good luck!
Edit: Adjusted Cave B: L3 had its quota reduced to 20; L5 had its time adjusted to 120.
Edit 2: Adjusted some seeds due to unintended behaviour and softlock potentials; adjusted EX Cave B to have 12 diamond requirement regardless of level now, and adjusted score per diamond to compensate. It should be fully completable with some L5s being a bit tight.
Sidenote: The score is a little more generous compared to some of the other releases. This is to potentially alleviate unfairness when reaching tricky caves down the line, by having more lives getting there.
Creativity is chemistry. Alchemystics Design.