Dustin's Boulder Dash

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Dustin
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Posts: 609
Joined: Sun Sep 23, 2007 1:15 am
Location: Erlangen, Germany

Re: Dustin's Boulder Dash

Post by Dustin »

Dustin's BD 24 is on the way!
A brand new game of the Dustin's BD series is coming out soon, again with the familiar 5-level system and, this time, rather moderate difficulty with emphasis on neat cave designs!
As always, here are the cave names as an appertizer:
A - Poledance
B - Olympia
C - Amoeba Wrap
D - Zig Zag Dance
E - Giant Garden
F - Name of a Legend
G - Four Windows
H - Quick Trick
I - Floors and Doors
J - Backtrack with Bricktrick (try to say this quickly!9 :D
K - Amoeba-Wrapped
L - Six Mix
M - Leaky Cauldrons (Greetings from Tom, the barkeeper!) ;)
N - Disguise
O - Double Funnel (for the retro cave quota!)
P - Pirate Islands
Int 1 - Jewel Board
Int 2 - Parallel Worlds
Int 3 - Great Wall of China
Int 4 - Pilers

Merry Xmas and happy digging! :D
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
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Dustin
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Posts: 609
Joined: Sun Sep 23, 2007 1:15 am
Location: Erlangen, Germany

Re: Dustin's Boulder Dash

Post by Dustin »

It's on the Game Base! Thx Arno and happy digging everyone :D
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
artsoft
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Re: Dustin's Boulder Dash

Post by artsoft »

Cool new cave set! (And easy enough so that I at least have a chance to play it! :D )

I have updated the GDash level package for R'n'D accordingly, to be played with Rocks'n'Diamonds with GDash game engine!
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Dustin
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Posts: 609
Joined: Sun Sep 23, 2007 1:15 am
Location: Erlangen, Germany

Re: Dustin's Boulder Dash

Post by Dustin »

Thanks artsoft, both for your feedback and the update of the cave pack! :D
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
User avatar
Dustin
Member
Posts: 609
Joined: Sun Sep 23, 2007 1:15 am
Location: Erlangen, Germany

Re: Dustin's Boulder Dash

Post by Dustin »

Announcement: Dustin's BD 25!
Hi guys, it's time for jubilee as DBD25 will come out soon! I still remember that when I started the series, I thought I had enough ideas for two, maybe three episodes... well, it's become a bit more by now! :D

It's going to be another 5-level classic game with standard elements and a mix of new ideas and old ideas in fresh design! As an appertizer, here are the names (as I have them at the moment) of the caves, plus some descriptions to increase your curiosity ;) BTW it will be 8 intermissions again (as in DBD23), because I have so many intermission ideas that I didn't want to have to decide which ones to throw out!

Cave A (Turn of the Tide): Maybe this little idea to flood a cave is new - at least I haven't sen it before!
Cave B (Prison Patrol)
Intermission 1 (Darkstoorm's Underpass): An unusual way to lead a firefly where Rockford needs it!

Cave C (Mandelbrot): Made for the design, mathematicians will have an idea how this will look! And it's challenging too :D
Cave D (Endless Rain): The first usage of open borders in the series!
Intermission 2 (Counterpart(ie)s)

Cave E (Observation Station) One more DBD-crush-butterflies-with-good-timing-cave ;)
Cave F (Cross Dance): Shows a very harmonic dance between fire-and butterflies. I'm quite proud of the design of this cave, as it required careful planning and usage of cavescanning order effects to make it work! (The gameplay will not require such advanced tricks, though!)
Intermission 3 (Diamond Pushing): Apparently, the only way to solve this one is to push a diamond like a boulder, but isn't that impossible...?

Cave G (Lake of Itomori): Named after my favorite anime <3
Cave H (Manhattan): This cave starts with elements A and B, but soon there will only be elements C and D left in it...
Intermission 4 (Temple of Prudence)

Cave I (Replenishment)
Cave J (Random Rooms): Three different tasks to choose from, but... the choice isn't made by Rockford!
Intermission 5 (Magic Wand)

Cave K (Sunken Treasures)
Cave L (Block Pyramid)
Intermission 6 (Maze Race): An unusual race between Rockford and a firefly!

Cave M (Leaky Funnel): Save the diamonds before they leak out!
Cave N (Switzerland): The first cave in the series which has no standard 40x22 size!
Intermission 7 (Free the Rock!): Three butterflies, three rocks, 27 diamonds required, but one rock looks completely unusable... a little puzzle!

Cave O (Dungeon): Definitely the oldest cave of the game, I had this one ready for years! Rockford is in a dark dungeon with many, many fireflies!
Cave P (Dig-it-yourself): A simple design, and yet this is maybe the most non-standard cave of the game!
Intermission 8 (Butterfly Gridlock): Based on a butterfly pattern that occured a lot to me when playing standard butterfly-amoeba caves!It's a kind of mini tutorial how to lead a chain of butterflies where you want them!

Release soon, likely in June or July (of this year, of course) :D
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
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