A new patch release version 4.4.0.5 is available that fixes a number of bugs:
- fixed broken handling of swipe gestures on touch pads for moving scrollbars
- fixed saving setup for name/team, keyboard and joystick changes
- fixed saving setup for music and sound button changes
- fixed saving setup for virtual button changes
- fixed support for snapshot when collecting diamond for BD engine
- fixed bugs with showing correct game buttons for various cases
- fixed game restart button when playing non-score tapes
- fixed updating ffwd/warp tape display when playing native BD replays
- fixed crash bug caused by freeing custom game tile size graphics twice
- added “please wait” message screen when importing level set zip files
The new version is available from the
download page, and I have updated all links on the initial post of this thread.
The GDash level collection was also updated and contains the following changes:
- re-added previously removed replays for a number of cave sets by Dustin and Rory Agsten
- added button to play solution replay from the main menu, if available for the current cave
- added button to switch between original C64 and Boulder Rush graphics from the main menu
- updated files for game element descriptions on the info screen
- changed a number of smaller things for cosmetic purposes
Regarding replays (or "solution tapes" in R'n'D words), there were a number of cave sets that had solution replays created and added by the cave author (well, that's Dustin in most cases). These replays had been removed in the past when the GDash game engine was ported from C to C++ and slightly changed and improved here and there, which broke compatibility of those existing replays. As the GDash game engine in R'n'D supports both the old and new GDash engine mechanics, all those replays are perfectly playable again, so I re-added them to the GDash level collection. If such a solution replay by the author is available for the current cave, there will appear a play button on the right side of the main menu screen to play this solution replay.
Solution replays are available for (most of) the following cave sets:
- Dustin's Boulder Dash 1 (aka "BD 1 Challenges")
- Dustin's Boulder Dash 2 (aka "BD 2 Challenges")
- Dustin's Boulder Dash 3 (aka "BD 3 Challenges")
- Dustin's Boulder Dash 02
- Dustin's Boulder Dash 03
- Dustin's Boulder Dash 04
- Dustin's Boulder Dash 10
- Dustin's Boulder Dash 12
- Dustin's Boulder Dash 15
- Dustin's Boulder Dash 21
- Dustin's Boulder Dash 1 - The Expert Levels
- Dustin's Boulder Dash 2 - The Expert Levels
- Dustin's Rock Fort 1 - The Long Way
- Dustin's Rock Fort 2 - Inside the Fort
- Dustin's Rock Fort 3 - Rockford's Dream
- Dustin's What Rockford Left Behind
- Rory Agsten's RTA Dash 8
- Czirkos Zoltan's BD Engine Tests
To make it easier to switch between the original C64 graphics and Boulder Rush graphics, there's another button on the right side of the main menu screen, which either shows "VIC" (original C64) or "VGA" (Boulder Rush). All other alternative graphics sets (like CWS's version of the Boulder Rush graphics) can still be selected from the "custom artwork" setup menu.
The new package is available from
GDash level package for R'n'D.
I hope you enjoy the new stuff!
