I uploaded a new version. Please uninstall the original first.
This one does not contain too many new features, rather some bugfixes.
Of course all bug reports and suggestions are kept in mind (and in the todo file
Among others, this version autodetects the loaded png graphics, if it is a "true color" one, with many colors (like the boulder rush theme; and c64 colors are not used then), or a png file with only a few ones, which encode the original c64 colors. Check the installed "cells_c64.png" file, and you see what I mean. If anyone has the time for that, I'd be happy if you sent me any new graphics, or any original character set converted (for example, bd3 space, atlantis, and the like).
Some of the bug reports are not really bugs, I think. For example, LogicDeLuxe: there is no time penalty element (which is really a GRAVESTONEeffect or something like that), as the game internally handles subtracting time. Also, there are some caves, ussually from special, modded versions of the original game, which are converted incorrectly. Those should be fixed in the editor, and saved in bdcff, but only later, as the bdcff saving does not handle some elements in mapped caves.
Also, I'd like to tune the timing emulation of the game, and I would be happy if you sent me reports like "a cave with too much falling walls runs too slow", or "bd1 cave i, which has a lot of boulders and diamonds, runs too fast". With these, I can fine-tune the timing, or at least I hope so. I think you should send me these in private messages, not to fill this forum, as it is not really important for everyone. Unfortunately, it is only a rough emulation of the original timing, and will never be perfect.
bye