CWS wrote:As written before all values that are shown in percentages should also additionally be shown in clear numbers (e.g. Amoeba Threshold 22.7 %, 200 cells). Both values should be editable - if someone likes to enter e.g. 200 cells he should be able to but if someone likes the percentage better it should also be able to do so. All with a default (reset) button.
Agreed. I also miss such a feature.
RTADash wrote:There's one thing that I'd still like to see, personally, though:
I think it would be good if you could directly save changes to a caveset that's already in one of the Gdash formats (.bd1, .plc, etc.) without having to create a bdcff every time.

Or let the any2gdash tool create BDCFF files in the first place. I understand the advantage for internal formats as the BDCFF is still under development along with gdash (among other developments), though once gdash is final (concerning the engine, not the cosmetic and audio/visual stuff), there is no reason not to stick with BDCFF.
We need Undo/Redo buttons.
The new color and random settings dialogs are a good addition, but they should have a cancel button, when hit restoring the settings as they were.
Could you keep the todo-list and the source-code-comments in English throughout, please? I'd like to understand what thoughts are behind certain plans and code lines.
I noticed, that your "C64"-colors look more like EGA than a C64. Could you use a palette from a recent VICE or CCS64 version instead. Those are the result of heavy reverse engineering, and thus the closest you could get to a real C64.
On CrLi caves, Amoeba color should be color 3 and not color 1 like the slime.
Same thing for 1stB version 2.6 as this has the same default graphics.
1stB version 2.2 has the dirtmod always on in its default graphics, regardless of the presence of Amoeba or Slime. But be aware that there is a bug in the Construction Kit 2.6 which saves the caves with the version string 2.2 under certain conditions. A workaround for that issue is to check the version of all 20 caves, and if there is any cave with version 2.6 among them, the game is a 1stB 2.6 engine game with no dirtmod and the BD2 slime graphics.
I still got some random crashes, which I unfortunately can not reproduce.
Mazes are missing on your todo list.
BDCFF version shouldn't be 0.32 as this is Tim Stridman's really old version. I suggested increasing it to 0.5 for now in the R'n'D forum.