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RTAD6 likely
Posted: Sat Jul 28, 2007 3:54 am
by RTADash
As of now, theres about a 95% [chance, now 100%] of me making an RTAD6. It may take a while though, as I only have 1 cave idea. (But that will always change). This will be one of the caves that I cut from RTAD3. The rest will come over time...

Posted: Sat Jul 28, 2007 11:54 am
by Sendy
Let me be the first to say:
YAY!
Take your time and make it a good'un

Posted: Sun Aug 05, 2007 3:56 am
by RTADash
It probably won't be done until some time in September. I've got band camp at the end of this month (need all my music memorized by then) and several other music projects to occupy my time before that. It will get done, though!

Posted: Sat Aug 11, 2007 12:41 am
by RTADash
I've now got a whopping 5 [now 9] caves done! Some of you may shun me for this, but I'm now designing my caves in Boulder Remake (don't panic, RTAD6 and it's successors will still be C64 games!), because it doesn't crash, and it's a lot easier to just click where I want everything. On I'm done with 'em there, I can just very quickly enter them into the BDCK / EffectCK and check to make sure they still work alright. Saves a lot of time!

Posted: Sat Aug 11, 2007 10:09 am
by LogicDeLuxe
RTADash wrote:because it doesn't crash, and it's a lot easier to just click where I want everything. On I'm done with 'em there, I can just very quickly enter them into the BDCK / EffectCK and check to make sure they still work alright. Saves a lot of time!

That's an interresting approach (eventhough CLCK does not crash either

).
Having that idea in mind for some time as well, I plan a BDCFF to C64 converter (along the other way around) inside Crazy Dream PC. The map editor will have compatibility options restricting you to the exact feature sets of the various C64 engines. Using those will make sure that caves can be converted to a certain engine.
Posted: Wed Aug 15, 2007 4:18 am
by RTADash
Now, that it's developing, I think this will probably be the hardest RTA Dash yet.

(I think I said this about RTAD5, too...maybe on the intro screen. It's funny how that happens, isn't it?)
I'll have to make RTAD7 a lot easier, or RTAD8 will be impossible

.
[spoiler]
I never really planned on stopping, I just tend to be tricky.
I'll probably go up to 15 with each game assigned one of the 15 available colors (besides black) [RTAD1 is Blue, RTAD2 is Red, RTAD3 is Green, RTAD4 is Cyan, and RTAD5 is Purple. RTAD6 will be Orange]
[/spoiler]
Also, will there be an Arno Dash 21?

Posted: Thu Aug 16, 2007 3:14 pm
by Sendy
RTADash wrote:Also, will there be an Arno Dash 21?

Arno never answers me on this
I think he has something planned.

Posted: Tue Sep 25, 2007 3:19 pm
by RTADash
It'll be done within 12 hours from now (only 3 ints left)
I decided to vary the difficulty level a lot from cave to cave - it's kind of like a tangent graph

.